No Outlet
Backrooms Survival
A survival game set in the Backrooms exactly as the wiki documents them. Every level, entity, and object comes from the canon, every descent is generated fresh, and there is no way out. There is only how far down.

Thirst is the only timer, and it never stops. Bottles are scarce, part-full ones may not be water, and every level has its own economy. Read what is written on the walls, file what you learn at a M.E.G. post, trade it for supplies, and decide whether you can afford the way down.
Sound is how you are found. Running is fast and loud, sneaking is slow and silent, and everything hunting you is listening. Facelings, Smilers, Hounds, Dullers, Deathmoths, and the rest behave the way the articles say they behave. The M.E.G. files in the archive tell you what stops each one.
Built for a phone in a dark room: left thumb walks, right thumb looks, tap to act. Works offline. No account, no ads, nothing to buy inside. The same game is free to play in a browser at nooutlet.app.
Screenshots
Features
What it does
Canon levels and entities
Ten levels and eleven entities from the Backrooms Wiki
A fresh layout
Every descent, so no level is the same twice
Thirst is the clock
And the water economy changes level by level
Hunted by sound
Running, sneaking, and light change who finds you
M.E.G. posts
Trade your notes for supplies
The archive
M.E.G. files on every entity you have met
How it plays
Two thumbs
Right looks, left walks, tap to act
Landscape on iPhone
Any orientation on iPad
Short tutorial
Every step can be skipped with a tap
Plays offline
Your runs and the archive stay on your device
Optional Game Center
One leaderboard for depth, nineteen achievements
Optional bug reports
From the pause screen, sent only when you tap Send
Pricing
iOS — $1.99 one-time
The whole game, built for a phone: Game Center, haptics on iPhone, a screen that stays awake while you play, and it plays offline anywhere. No ads, no purchases inside, no account.
Web — free
The same game in a browser at nooutlet.app, keyboard and mouse or touch. Needs a connection to load.
FAQ
What is No Outlet?+
A survival game set in the Backrooms, the internet fiction about an endless maze of empty rooms you fall into by noclipping out of reality. Levels, entities, and objects are adapted from the community wiki, so what you meet behaves the way the articles describe it. The game is an original work by Epiqara LLC and is not affiliated with the wiki or any other Backrooms game.
Is there a way out?+
No. There is only how far down. A run ends when thirst or an entity ends it, and the score board ranks how far you got and what you learned on the way.
Does it use Game Center?+
Optionally. Sign in and there is one leaderboard for how far down you got, plus nineteen achievements for the hours behind you, the ground covered, and what you survived. Decline it and the game never mentions it again.
How does thirst work?+
Thirst is the only timer in the game, and it never stops. Bottles are scarce, part-full ones may not be water, and each level has its own supply. Going deeper costs what it took to get there, so the decision to take the way down is the whole game.
How do the entities find you?+
By sound. Running is fast and loud, sneaking is slow and silent, and a flashlight draws the things that should not be drawn. Each entity has its own habits, and the M.E.G. files in the archive tell you what stops each one once you have met it.
What is a M.E.G. post?+
The Major Explorer Group is the wiki's in-fiction organization of survivors. Its posts appear inside levels; file what you have learned there and trade it for supplies.
Is it scary? What age is it for?+
It is a horror game and it is meant to frighten. There is no blood, gore, or weapons; the fear comes from sound, darkness, and what is hunting you. Rated 13+ on the App Store.
Does it need an internet connection?+
No. The game plays fully offline. When it is online, the app checks nooutlet.app for game updates, and that check carries nothing about you. Your score and achievements go to Game Center only if you sign in, and the optional bug report on the pause screen sends nothing until you tap Send.
Why is the iOS app paid when the web version is free?+
The web version at nooutlet.app stays free, and it is the whole game. The app is the same game built for a phone, and the price pays for what a browser cannot do. Game Center adds a leaderboard for how far down you got and nineteen achievements, both optional. On iPhone you feel the game through haptics, which Safari does not support. The screen stays awake while you play, so standing still to outlast a Smiler never dims it. It plays offline anywhere, where the web version needs a connection to load. It runs full screen with no browser bar, and no text magnifier pops up when you hold a thumb still. And when the phone runs hot, it lowers the picture a notch rather than letting iOS slow the whole game down. One price, once, with nothing to buy inside.
Where does the Backrooms content come from?+
Level, entity, and object text is adapted from the Backrooms Wiki under the CC BY-SA 4.0 license and shared alike. Audio is CC0, and every recording is credited on the Credits page inside the game.
Version 1.0.0